• Static Analysis for Automated Identification of Valid Game Actions During Crawling

    Sasha Volokh and William G. J. Halfond

  • Ticket to the Mind: A Mobile Eye-Tracking Exploration of Game Media and Cognitive Functions

    Alexander Coburn, Casper Harteveld and Christoffer Holmgård

  • Massively Multiplayer Online Role-Playing Games on Promoting Social Well-Being in the COVID-19 Pandemic

    Kristen Grinyer, Sara Czerwonka, Adrian Alvarez, Victoria McArthur, Audrey Girouard and Robert Teather

  • Enabling Real-Time Prediction of In-game Deaths through Telemetry in Counter-Strike: Global Offensive

    Stefan Marshall, Paris Mavromoustakos-Blom and Pieter Spronck

  • The Effects of Human-like Modifications to Heuristic Action Evaluation in Video Game Pathfinding

    Robert Bishop and David Churchill

  • The Dark Souls of Archaeology: Recording Elden Ring

    Florence Smith Nicholls and Michael Cook

  • The Sincerest Form of Flattery: Large-Scale Analysis of Code Re-Use in Atari 2600 Games

    John Aycock, Shankar Ganesh, Katie Biittner, Paul Allen Newell and Carl Therrien

  • Privileging the Past: Problematic and Gendered Rhetoric in Retrogaming Content

    Ian Larson