The 17th International Conference on the Foundations of Digital Games (FDG) will be hosted in Athens, Greece, between the 5th and the 8th of September 2022.
We think Greece makes perfect sense as a venue, as the theme of this year is “Games as culture and communication”. The theme suggests that, going beyond their use for entertainment, games can function as cultural artefacts by incorporating the values, beliefs and aspirations of designers, developers, and players. Game mechanics and aesthetics also provide valuable information relating to culture, society, politics, and a variety of other themes, both global and niche.
We chose “Games as culture and communication” as this theme challenges current practices in user studies, game technology, game design and evaluation, fostering better representation and inclusion, and a deeper understanding of the user experience. More broadly, "Games as culture and communication" is a relevant theme to incentivize surveys and meta-reviews of past work, as well as vision papers related to the current and future societal and cultural context.The conference will be hosted at the New Building of Panteion University of Social and Political Sciences, not far from the Acropolis.
FDG 2022 is possible with the support of:
Calls For Contributions
Foundations of Digital Games (FDG) 2022 invites research contributions in the form of papers, posters and demos, doctoral consortium applications, as well as panel, competition, and workshop proposals. For more information, click HERE.
We invite contributions from within and across any discipline committed to advancing knowledge on the foundations of games: computer science and engineering, humanities and social sciences, arts and design, mathematics and natural sciences. As was the case in the previous years, we aim to publish the FDG 2022 proceedings in the ACM Digital Library. FDG invites authors to submit short or full papers reporting new research. Both short and full papers need to be anonymized and submitted in the ACM SIGCONF version of the ACM Master Template to a paper track. All contributions should be submitted to EasyChair.
FDG 2022 has a number of tracks covering a broad spectrum of scholarly approaches to games and playfulness:
- Game Artificial Intelligence (chaired by Ahmed Khalifa)
- Game Development Methods and Technologes (chaired by Martin Pichlmair)
- Game Criticism and Analysis (chaired by Victor Navarro-Remesal & Poonam Chowdhury)
- Computer-Human Interaction and Player Experience (chaired by Licia Calvi)
- Game Analytics and Visualization (chaired by Enrica Loria & Marco Scirea)
- Games Beyond Entertainment and Game Education (chaired by Iro Voulgari & Johnathan Harrington)
- Games and the Humanities (chaired by Renata Ntelia & Zahra Rizvi)
- Workshops (chaired by Christopher Salge & Amy K. Hoover)
- Panels (chaired by Fares Kayali)
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